- TOWER OF THE ANCIENTS ORACLE OF WORLDS CRACKED
- TOWER OF THE ANCIENTS ORACLE OF WORLDS FULL
- TOWER OF THE ANCIENTS ORACLE OF WORLDS TRIAL
Light the torhces here with your Ember Seeds, then kill the Ghosts.
TOWER OF THE ANCIENTS ORACLE OF WORLDS FULL
In the first room, head to the north to find a room full of Ghosts.
Head to the left to find the entrance to the final Dungeon.
Follow it to the bottom, then loop around th corner and head north to the top of the maze. Follow the path until you see a path to the south. Then take a right, move slightly down, then right. Keep moving down, then scoot around the wall and begin heading north, following the path to the top. Head north, then left as the path turns south. There are plenty of baddies waiting to take a piece out of you here. Push the right one even further right to open a passage above. Follow it to the right and climb the ladder here, finding yourself on a beach with three knight statues. Go down the stairs here into a side-scrolling cave. Use a Pegasus Seed, then equip your Feather and leap up. Stop and jump up, then move three spaces left and three up. After you land, move four spaces to the right. Equip the Feather and jump over a space to the right. On the bottom right corner of the platform you're on, move right twice, then one space down.
TOWER OF THE ANCIENTS ORACLE OF WORLDS TRIAL
There is an invisible path through the room that takes a lot of trial and error to figure out. Drop Gale Seeds on the Beetles that bum rush you, then keep heading east into a large room that's mostly abyss. Drop a Gale Seed on the Beetle guarding the right exit, then move into the next area. Tease the next block, then quickly move to the right, moving the next vase in your way.
TOWER OF THE ANCIENTS ORACLE OF WORLDS CRACKED
Move the vase at the top of the path, then head to the south, using a Bomb to destroy the cracked brick. Pick your way through the twisting corridor that follows, avoid the spinning blades. Kill the Gibdos in the first room to open the door on the right side of the room. Making your way successfully through will allow you to get to a secret Dungeon. Put your newfound Tokay Eyeball in the eye socket to open the cave. Return above and turn time to the past, then make your way back across the island, finding the statue of a Tokay that served as the third Dungeon entrance. Search them to find a Piece of Heart stashed in an underground cave. On the eastern side of the island, submerge and find a small entrance to a series of underground tunnels. Here, you'll find you old friend, Crescent Island. You'll be dropped off of the boat at this point. The Scale breaks the curse on his ship, so he gives you the Tokay Eyeball. Talk to the Captain here and he'll see your Zora Scale. When you touch it, you'll be transported inside. You'll notice a pirate ship scooting around inside the lagoon. In the lagoon to the north, if you dive under the waves, you'll find a hidden cave.
Swim over to where the Zora was and surface, then get on the island here and move to the right. Show him your Zora Scale, and he'll stand down. Then, you're going alomg the coast until you see a Zora at the entrance to the Sea of Storms. Where you're going now is out of Zora Village, and all the way to the bottom of the screen. Now that you have the Zora Scale, you'll be recognized as a hero no matter where you go.